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Boneyard

Buried bones material made by baking a displacement map and alpha mask in 3ds max and then manipulating it in substance designer.

Contrast between flat base mesh and shaded tesselated mesh

Contrast between flat base mesh and shaded tesselated mesh

Turntable rendered in marmoset

AO, Height, Diffuse, Normal and Roughness

AO, Height, Diffuse, Normal and Roughness