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Into the swamps

A gloomy bayou environment outside New Orleans. The Environment is made for a level in a third person coop shooter game.
The level also features a forest cemetary.

All models and materials are made by me. The meshes are made in 3ds max and zbrush. The textures are made using my own taken photographs, edited in photoshop and the substance softwares. The pictures are real-time rendered in Unreal Engine 4.21.

The environment is modular and uses material instances with macro variations. With use of a parameter collection, all materials look wet when in rains in the environment, as can be seen in the 4th image.