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Foliage 3: Weeds

I made these game-ready assets as part of a foliage study. I went out into the swedish nature and took photos that I used both for reference but also as bitmaps. I created textures using Photoshop and the Substance Suite. Working with the textures, I created models in 3ds Max and Zbrush. The renders are real-time rendered in Unreal Engine 4. HDRI by Greg Zaal.

Top to bottom: dandelion, eragrostis grass and timothy grass.

Top to bottom: dandelion, eragrostis grass and timothy grass.